[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"seo-currency-price-DOSE":3,"seo-price-forecast-DOSE":25,"seo-currency-info-12315":28},{"success":4,"data":5,"code":22,"status":22,"message":23,"$source":24},true,{"currencyName":6,"currencyId":7,"fullName":6,"platform":8,"percentChange":9,"maxPrice24H":10,"minPrice24H":10,"volume24H":11,"marketCapRank":12,"price":13,"marketCap":14,"dilutedMarketCap":15,"tokenCirculationRatio":16,"maxPriceHistory":17,"minPriceHistory":18,"circulationQuantity":19,"circulationMarketCap":15,"maxSupplyQuantity":20,"publishTime":21},"DOSE",12315,2,-0.01,0.00016379244042708,0,2700,0.000163792440427079,818962.2,139829.96,0.1707,0.4051204171546302,0.000051133892282799,853702151,5000000000,1633401060000,200,"Success",{"code":22,"message":23,"data":5},{"success":4,"data":26,"code":22,"status":22,"message":23,"$source":27},[],{"code":22,"message":23,"data":26},{"success":4,"data":29,"code":22,"status":22,"message":23,"$source":37},{"currencyName":6,"fullName":6,"currencyId":7,"id":30,"publishTime":31,"telegram":32,"twitter":33,"facebook":32,"discord":32,"github":34,"whitePaper":35,"officialWebsite":32,"blockQuery":32,"introduction":36},2838,"2021-10-05T02:31:00.000Z",null,"https:\u002F\u002Ftwitter.com\u002FDOSEToken","https:\u002F\u002Fgithub.com\u002Folivexbvi\u002Fdose-ethereum-contracts","https:\u002F\u002Fdosetoken.com\u002F","\n\u003Ch3>核心愿景\u003C\u002Fh3>\n\u003Cp>DOSE的核心目标是创建一个去中心化的健身元宇宙，用户通过参与现实世界的身体活动来赚取代币。这些活动，如跑步或骑自行车，通过移动应用程序进行跟踪，使参与者能够将其身体努力转化为数字奖励。用户可以利用这些代币购买虚拟资产、增强角色或参与如\u003Cem>Dustland Runner\u003C\u002Fem>等引人入胜的游戏中的特殊活动。通过利用区块链技术，OliveX旨在赋予个人对其游戏内资产和健身数据的真正拥有权，挑战传统的商业化用户生成数据的模式，而没有给予贡献者适当的补偿。\u003C\u002Fp>\n\u003Ch3>代币经济学与分配\u003C\u002Fh3>\n\u003Cp>DOSE的总供应量限制为50亿，代币在各个类别之间进行了精心的结构分配。值得注意的是，20%的代币用于游戏奖励，5.31%用于生态系统储备，14%用于私募销售。这种分配确保了相当一部分代币用于激励长期参与，同时保持稀缺性以增强价值保留。该代币最初在以太坊主网上推出，但随后与Polygon的二层解决方案集成，以优化交易成本和可扩展性，改善整体用户体验。\u003C\u002Fp>\n",{"code":22,"message":23,"data":29}]